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 Section 12.2: Taking a snapshot Up Chapter 12: Saving Graphics Section 12.4: Camera Control 

12.3 Recording an animation

FEBio Studio has the capability to record an animation of the current GV. To record an animation, first position and resize the capture frame so that it covers the desired area of the GV that will be captured. Next, select the Record/New menu. This opens a standard file dialog box where you can select a file format and enter the target filename. If the selected file format is an image format (.bmp, .tiff, etc.), the target filename will be the file template from which the actual filenames will be generated. Each frame will be stored in a separate file, where the frame number is appended to the file template.
After you have selected a target file, you are ready for recording. Note that the capture frame will now be locked, so you can no longer move or resize it. If it is visible, it will turn red. The recording will begin in a paused state, allowing you to make some changes to the GV before recording begins.
To start recording, select Record/Start from the menu or press the corresponding shortcut. Now, all the action in the GV will be recorded to the target file. For example, if you press the play button, the GV will loop over all timesteps and each step will be recorded to the file. You can also rotate the GV and this will also be recorded to the file.
To pause the recording, select Record/Pause from the menu. To finally stop the recording, select Record/Stop from the menu. This will close the target file and unlock the capture frame.
 Section 12.2: Taking a snapshot Up Chapter 12: Saving Graphics Section 12.4: Camera Control